- Endless Tower is the premier PvE grind mode for farming rare relics, ores, and scrolls in Iron Soul Dungeon.
- Duo scaling: Monsters gain significantly more HP and spawn rates increase when playing co-op compared to solo runs.
- Floor 40+ is where meaningful loot drops begin, including Fist and Bow relics for weapon crafting.
- HP stacking becomes mandatory past Floor 70 due to devastating elite mob damage and HP-draining mechanics.
- Scroll rewards at the end of the run provide powerful passive buffs like cooldown reduction and critical rate boosts.
Endless Tower Core Mechanics
The Endless Tower is one of the most rewarding PvE activities in Iron Soul Dungeon. It tasks players with surviving an escalating series of floors, each packed with increasingly aggressive mobs, elite enemies, and bosses. Unlike standard dungeons, the tower features shifting map themes—transitioning from Frozen Valley aesthetics to Dragon's Grave and Dark Blossom environments as you push deeper.
Video Highlights:
- Duo run reaching Floor 130 in roughly 1 hour and 10 minutes
- Live demonstration of party mob scaling versus solo spawn rates
- Showcase of new Season 2 ores: Blood Heart, Dark Blossom, and Apocalypse
- End-of-run scroll rewards: Swift, Madness, and Thunderlands
When you enter the Endless Tower with a party, mob HP scales up dramatically and spawn patterns change. A boss that appears on Round 9 during a solo run may not spawn at all in a duo, but later floors will swarm you with significantly tankier enemies. Plan your party composition accordingly.
Floor Milestones and Map Transitions
| Floor Range | Map Theme | Difficulty Spike | Notable Features |
|---|---|---|---|
| 1-14 | Frozen Valley | Low | Basic mobs, minimal threat |
| 15-29 | Dragon's Grave | Moderate | First bosses appear, wolves spawn |
| 30-49 | Frozen Valley (Purple) | Moderate | Relic drops begin (Fist, Bow) |
| 50-74 | Dark Blossom | High | New ores drop, elite vampires |
| 75-99 | Circular Arena | Very High | Minotaurus, crossbow elites |
| 100+ | Mixed Maps | Extreme | Voucher-only rewards, super tanky mobs |
Combat Strategy and Party Roles
Surviving deep Endless Tower runs requires more than raw damage. As floors increase, enemy HP pools swell to the point where one-shot skills no longer clear waves efficiently. You need a disciplined approach to cooldown management, mob positioning, and aggro control.
Tank / Lurer
- High HP build (100k+ recommended)
- Draws mob aggro and groups enemies
- Uses heavy weapons for wide arc clears
- Survives pink circle damage zones
Burst DPS
- Maximizes skill damage output
- Waits for lurer to group mobs
- Unloads ultimate abilities on clustered enemies
- Manages cooldowns for boss floors
Hybrid Support
- Balanced HP and damage stats
- Provides barrier and shield abilities
- Revives fallen teammates
- Flexible weapon switching for adaptability
The most effective wave-clear strategy involves baiting all mobs into a single location, then unleashing area-of-effect ultimates. The Black Hole ability groups enemies perfectly—follow up with a heavy weapon sweep or ultimate to delete entire waves in seconds.
Enemy Threat Assessment
| Enemy Type | First Seen | Threat Level | Counter Strategy |
|---|---|---|---|
| Wolves | Floor 9 | Medium | Sweep attacks, keep moving |
| Dragons | Floor 15 | High | Stay underneath or to the side |
| Snow Busters | Floor 23 | Medium → Extreme | Scales HP heavily past Floor 100 |
| Vampires | Floor 50 | High | Burst down quickly, avoid clusters |
| Minotaurus | Floor 75 | Very High | Dodge charge attacks, use ultimates |
| Ice Golem Boss | Floor 79 | Very High | Beyblade spin attack, keep distance |
| Executioner | Floor 70 | Extreme | Avoid pink circles at all costs |
| Werewolf | Floor 124+ | Lethal | Requires full HP and shield to survive |
Step-by-Step Progression Guide
Pre-Run Preparation (Floors 1-30)
Stock up on HP potions before entering. Early floors are forgiving and serve as a warm-up. Use this phase to test your skill rotations and build your ultimate meter. Do not waste XP potions yet—save them for the mid-game stretch where mob density increases. If playing solo, expect easier spawns but lower overall reward quality.
Relic and Ore Farming (Floors 30-50)
This is where the tower becomes productive. Floor 40 is the sweet spot for consistent relic drops. You will start seeing Fist relics and Bow relics, which are essential for crafting specialized weapons. New ores like Blood Heart (Floor 68), Dark Blossom (Floor 73), and Apocalypse (Floor 76) begin appearing. Prioritize collecting these for Season 2 weapon crafting.
Elite Survival Phase (Floors 50-80)
Mob HP and damage output spike significantly. Dragons appear more frequently and their HP pools become substantial. Crossbow enemies and vampires deal heavy burst damage. Switch to your HP-focused build if you are running a heavy weapon—aim for at least 100k HP. Use barriers and shields proactively on boss floors.
Deep Tower Push (Floors 80-130+)
Past Floor 100, gold drops cease and rewards shift entirely to vouchers and occasional scrolls. Snow Busters become incredibly tanky, acting as pseudo-bosses. Werewolves on Floor 124+ can reduce your HP to near-zero in a single hit. Play methodically—lure small groups, use cornerstones for cover, and never step on pink damage circles. Reviving costs Robux at this stage, so survival is paramount.
Upon reaching Level 71, you unlock additional attribute points. Prioritize Health first—HP is the most valuable stat for deep Endless Tower runs. After securing a comfortable HP pool (100k+), invest remaining points into your primary damage attribute to maintain clear speed.
Loot Table and Reward Breakdown
The Endless Tower is the primary source for several exclusive crafting materials and enhancement scrolls. Understanding what drops where helps you target-farm efficiently.
Ore Drops by Floor
| Ore Name | Drop Floor | Required Level | Weapon Type | Rarity |
|---|---|---|---|---|
| Black Hole | Floor 70+ | Level 70 | Light Weapon | Rare |
| Blood Heart | Floor 68+ | Level 68 | World Ender | Rare |
| Dark Blossom | Floor 73+ | Level 73 | Various | Rare |
| Apocalypse | Floor 76+ | Level 76 | Light Weapon | Epic |
End-of-Run Scroll Rewards
| Scroll Name | Stat Bonuses | Best For |
|---|---|---|
| Swift Scroll | +22 Skill Damage, Cooldown Reduction | DPS builds, frequent skill use |
| Madness Scroll | Movement Speed, Dash Reduction | Mobility-focused, dodge-heavy builds |
| Thunderlands Scroll | Health Bonus, Critical Rate | Balanced survivability and damage |
New relics like the Fist and Bow cannot be crafted from ores alone. You must obtain a corresponding Blueprint first before the crafting option becomes available at the weapon station. Blueprints are separate drops—check the store rotation if you are missing one.
Scroll Equipment Rules
| Scenario | Can Equip? | Notes |
|---|---|---|
| Same weapon type, two items | No | Scroll will not activate on duplicate types |
| Two different weapon types | Yes | Optimal setup for dual scroll bonuses |
| Staff + Heavy Weapon | Yes | Versatile combo for hybrid builds |
| Same scroll, different weapons | Yes | Only one scroll needed, benefits both |
Survival Checklist and Common Mistakes
Pre-Run Preparation Checklist:
- Stock HP potions (minimum 20 for deep runs)
- Equip HP-focused build (100k+ HP for Floor 70+)
- Bring a heavy weapon for mob clearing
- Check cooldown timings on ultimate abilities
- Confirm party member roles before entering
- Save XP potions for mid-tower activation
- Verify server stability to avoid disconnects
Map transitions in the Endless Tower can trigger a visual bug where party members appear dead or invisible on each other's screens. This is a display issue—your teammate is likely still alive and fighting. Additionally, some dragons lack HP bars, making it difficult to gauge progress. Keep attacking and watch for the death animation.
Common Mistakes to Avoid
| Mistake | Consequence | Fix |
|---|---|---|
| Stepping on pink circles | Instant massive HP drain or death | Watch the ground, reposition constantly |
| Wasting ultimates on weak waves | No damage for boss floors | Save ultimates for clustered elites |
| Ignoring HP stat past Floor 70 | One-shot deaths from elites | Stack HP, use Thunderlands scroll |
| Using same weapon type twice | Scroll bonus does not activate | Equip two different weapon types |
| Not bringing potions | Early death, forced Robux revive | Always stock potions before entering |
| Typing in chat during combat | Death from AFK damage | Avoid chatting during active fights |
| Soloing without HP build | Cannot survive Floor 70+ | Use heavy weapon HP scaling build |
Frequently Asked Questions
Q: What is the best floor to farm for relics in the Endless Tower?
Floor 40 and above is the most reliable range for relic drops. This is where Fist relics and Bow relics begin appearing consistently. Push to Floor 50 for a map change to Dark Blossom, which tends to yield better overall drops including new Season 2 ores.
Q: Is it better to run the Endless Tower solo or with a party?
Solo runs have easier mob HP and lower spawn rates, making them smoother for early progression. However, duo runs allow for role specialization—one player lures while the other bursts—and can push deeper floors more safely. The trade-off is significantly tankier mobs in co-op. For farming efficiency, solo is faster on early floors; for deep progression past Floor 100, a coordinated duo is recommended.
Q: What happens after Floor 100 in the Endless Tower?
Past Floor 100, gold drops cease entirely and rewards shift to vouchers and occasional scrolls. Mobs become extremely tanky—Snow Busters act as pseudo-bosses with massive HP pools. Werewolves on Floor 124+ can nearly one-shot players without full HP builds. The tower continues indefinitely, but the reward-to-effort ratio decreases significantly after Floor 110.
Q: How do I craft weapons with the new Season 2 ores?
New ores like Blood Heart, Dark Blossom, and Apocalypse drop from Floor 68 onward. However, crafting requires both the ore and a corresponding Blueprint. Blueprints are separate drops that must be obtained before the crafting option appears at the weapon station. Check the in-game store rotation if you are missing a specific blueprint.
Q: Can I use multiple scrolls of the same type on different weapons?
You only need one scroll to benefit multiple weapons, but you must equip two different weapon types for the scroll to activate properly. If both equipped items are the same type (e.g., two heavy weapons), the scroll bonus will not apply. Mix weapon types—for example, a Staff plus a Heavy Weapon—to maximize scroll coverage.
If you are jumping into the Endless Tower for the first time this season, do not forget to redeem the active code: Iron Soul weekend 13 and season 2 live. These provide helpful starter resources for your tower runs.