Iron Soul Dungeon Ores Passive: Farm & Forge Setup Guide - Materials

Iron Soul Dungeon Ores Passive: Farm & Forge Setup Guide

Turn dungeon clears into forge fuel: ore types, multipliers, forge costs, mythic recipes, and a repeatable passive ore routine for Iron Soul Dungeon.

2026-08-14
Iron Soul Dungeon Wiki Team
Quick Guide
  • Iron Soul Dungeon ores passive income starts in dungeons: every clear banks raw material for the forge.
  • Ore multipliers set base gear stats: Genestone (45x) towers over starter Sand Rock (1.2x).
  • Pure stacking keeps crafting pools predictable, while tested mixes stretch scarce ore supply.
  • Mythic quality requires at least half of your forge input to be mythic ore.
  • Hammer timing matters: mini-game performance can only lower the rarity of your craft.

Iron Soul Dungeon Ores Passive Loop

In Iron Soul Dungeon, every weapon and armor piece begins its life as ore dropped inside dungeons. That makes your Iron Soul Dungeon ores passive pipeline the most important system to master: the players who climb the leaderboards are not the ones who forge the most, but the ones who feed the forge with the right ores on a steady schedule. This guide covers where ores come from, how multipliers shape your gear, and how to structure a repeatable farm-and-forge routine.

The systems that consume your ore stockpile - forging, attributes, and runes - all work together, and this beginner-to-advanced guide video walks through the full loop:

Video Highlights:

  • Forge mythic stones alongside high-level filler stones to keep output mythic while gaining bonus item levels
  • Beginners should prioritize cooldown reduction, then health bonus; veterans dump points into health bonus
  • Avoid pairing freeze runes with fire runes, since fire cancels the freeze effect before it deals damage
  • Stack a single rune type until it reaches a guaranteed proc - poison runes dominate the top of the leaderboards

The core takeaway for ore management is simple: forging is where passive income becomes power. A mythic core supplemented with high-level filler keeps the result mythic while adding bonus levels, and the same majority-rules logic applies to every rarity tier. Level impacts a finished item less than rarity does, but an extra five levels is a free bonus worth taking whenever your stone supply allows.

Structure the whole cycle as four repeating stages:

| Loop Stage | What You Do | Output | | Farm | Clear dungeons at your highest comfortable tier | Ores banked by level and rarity | | Sort | Stack same-type ores, keep mythics separate | Predictable crafting pools | | Forge | Batch-craft once ore counts meet recipe costs | Weapon and armor upgrades | | Audit | Equip upgrades, sell surplus ore | Gold plus stronger dungeon clears |

Passive Ore Banking

Sort ores by type and rarity the moment a run ends. Pure stacks make forge sessions faster and keep pools predictable, while a dedicated mythic pile guarantees you can hit the 50 percent mythic threshold the moment a big craft opens up.

Ore Types and Multipliers Explained

The ore multiplier is your indicator of the base stats on finished equipment - the higher the multiplier, the stronger the piece, and multipliers grow with ore level. Hell mode ore usually carries a higher multiplier, which is why gear crafted in hell variants tends to outperform its normal counterparts. Before you spend a single stone, know exactly what each tier is worth:

| Ore | Multiplier | Level | Rarity | Hell | | Sand Rock | 1.20 | 1 | Common | No | | Copper | 1.50 | 2 | Uncommon | No | | Jade | 2.60 | 4 | Rare | No | | Amber | 3.40 | 5 | Epic | No | | Frostine | 4.00 | 7 | Legendary | No | | Darkcube | 4.50 | 8 | Epic | Yes | | Magnetite | 5.00 | 9 | Mythic | No | | Moonstone | 6.00 | 11 | Legendary | No | | Opal | 8.00 | 15 | Legendary | No | | Ruby | 10.00 | 17 | Mythic | No | | Fluorite | 12.00 | 19 | Mythic | No | | Sunflare | 19.00 | 24 | Epic | No | | Earthmaw | 23.00 | 30 | Mythic | No | | Glacium | 25.00 | 33 | Legendary | No | | Genestone | 45.00 | 50 | Legendary | No | | Eye of Hatred | 46.50 | 52 | Legendary | No |

Rarity plays a different role than multiplier. Gear rarity usually does not change base statistics, but it changes usability because higher rarities carry sub-stats. Mythic ore sources are few and far between early in the game, so every mythic stone you bank is a long-term investment in a stronger craft.

The endgame ore pool extends well past level 50, and these drops define late-game forging:

| Late-Game Ore | Level | Rarity | Hell | Role | | RustyIron | 53 | Rare | No | High-level rare filler | | Saturn | 57 | Epic | No | Epic filler for mixes | | FlameEye | 61 | Epic | No | Epic filler for mixes | | Blood Heart | 68 | Legendary | No | Late legendary pick | | BlackHole | 70 | Legendary | No | Late legendary pick | | Frozenite | 72 | Legendary | Yes | Hell-mode legendary | | Dark Blossom | 73 | Mythic | No | Late mythic core | | Apocalypse | 76 | Mythic | No | Late mythic core | | Kenki | 83 | Mythic | No | Top-level mythic core |

Multiplier vs. Rarity

Multiplier decides how strong the base stats are; rarity decides how usable the gear is through sub-stats. A high-multiplier common craft looks good on paper but loses value quickly once sub-stats enter the picture.

Passive Forging Workflow Step-by-Step

Forging itself has three core actions - choosing ore, loading the forge, and timing the mini-game - but a passive setup wraps preparation and review around them. Run this workflow during every forge session:

1

Bank and Sort

After each dungeon session, stack same-type ores together and move mythics into a separate pile. Pure stacks keep crafting pools predictable and make recipe planning instant.

2

Pick Your Target

Decide the exact piece you want before touching the forge. Light weapons cost 3 ore, while a heavy breastplate demands 22 - plan around the counts you actually have.

3

Load the Forge

Move ores from your inventory into the forge by clicking. Up to four different ore types fit at once, and the left-hand menu updates to show which items unlock based on your multiplier and ore count.

4

Time the Hammer

Click Forge, then press when the small hammer image sits over the orange part of the bar. Heavy equipment requires more clicks than light gear, so keep your rhythm steady on big crafts.

5

Review and Repeat

A results menu shows your craft and its stats. Everything is stored in your inventory, so nothing is lost if you click past it - then start banking ore for the next batch.

Every equipment slot has a fixed ore cost, and some crafts carry only an 80 percent base chance. Budget accordingly:

| Equipment | Slot | Ore Cost | Base Chance | | Light Weapon | Weapon | 3 | 100% | | Staff | Weapon | 10 | 80% | | Heavy Weapon | Weapon | 16 | 100% | | Light Helmet | Armor | 3 | 100% | | Light Breastplate | Armor | 10 | 80% | | Heavy Helmet | Armor | 15 | 80% | | Heavy Breastplate | Armor | 22 | 100% |

Mini-Game Performance Can Lower Rarity

Hammer timing can only pull rarity down, never up - a missed orange zone can downgrade an otherwise mythic batch. Also avoid forging with only common high-level stones: you gain levels, but the low rarity leaves the item abilities weak.

Ore Mix Recipes for Passive Progression

Crafting pools are displayed on the right side of the forge while you work. Mixing ores influences the pool, which makes results generally less predictable, and depending on the tier, the final gear can come out noticeably weaker than the multiplier suggests. Every gear pool contains one extraordinary item that crafts at a higher level and base stat - except hell mode gear, where keeping hell ore on tier usually keeps the pool identical.

When pure stacking is not an option, these community-tested ratios deliver reliable results:

| Mix | Ratio | Best Use | Risk | | Witherite + Eye of Evil | 2:1 | Slightly stronger than pure Witherite, late-game push | Low | | Sunflare + Fluorite | 1:2 | Mythic gear on tier with early Frozen Valley / Tier 2 | Low | | Earthmaw + Voidstar | 2:1 | Stretches ore supply for Tier 2 gear | Moderate | | Earthmaw + Aquamarine | 2:1 | Early mythic Tier 3 if OC Trial Hell is a wall | High |

Three forging philosophies cover almost every situation:

Pure Stacking

  • Predictable pools
  • Same ore type only
  • Best for guaranteed upgrades
  • Ideal for hell-mode crafts

Majority Mythic

  • Mythic core plus high-level filler
  • Keeps output at mythic quality
  • Adds bonus item levels
  • Works at every rarity tier

Supply Stretching

  • 2:1 mythic-to-filler ratios
  • Extends scarce ore reserves
  • Opens larger loot pools
  • Verify percentages before committing
The Mythic Threshold

At least half of your ore input must be mythic for the gear to craft in mythic quality. A 2:1 mix of mythic primary plus lower-rarity filler satisfies that line while stretching your scarcest resource - just check the pool percentages on screen before you commit.

Build Your Daily Passive Ore Routine

Consistency beats intensity. A short daily loop compounds over time: each session banks ore, each forge session converts it, and each gear upgrade pushes you into higher dungeon tiers that drop better ore. Keep the cycle turning with this routine:

| Routine Step | Frequency | Goal | | Dungeon clears | Every session | Bank ore at your highest comfortable tier | | Ore sorting | After each session | Keep stacks pure, mythics separate | | Hell mode runs | When strong enough | Higher multipliers, stronger gear pools | | Batch forging | When counts meet recipe costs | Spend in full crafts, not small drips | | Gear audit | After each forge batch | Equip upgrades, sell surplus for gold |

Passive Ore Routine Checklist:

  • Stack one ore type per forge session
  • Keep at least half the input mythic for mythic output
  • Hit the orange zone on every hammer click
  • Save hell-mode ores for on-tier hell crafts
  • Check crafting pool percentages before forging
  • Sell surplus low-tier ore after every sorting pass
Spare Ore Is Passive Gold

Ores you will never forge with still sell for solid gold - Sand Rock goes for $2 and Earthmaw for $46. Clear out low-tier surplus after each sorting pass and reinvest the proceeds into your next farming loop.

Ores Passive FAQ

Q: How does passive ore farming work in Iron Soul Dungeon?

Ores are obtained from dungeon clears, so passive income comes from repeatable runs at the highest tier you can comfortably finish. Sort each haul by type and rarity, bank mythics separately, and batch-forge once your counts meet a recipe's ore cost.

Q: Which ore should I forge with?

Multiplier drives base stats, so higher is better - Genestone (45x) and Eye of Hatred (46.5x) sit near the top of the documented list. Rarity adds sub-stats on top, which is why mythic ore is worth saving even when a lower-rarity stone has a similar level.

Q: Can I mix different ores in one forge?

Yes, up to four ore types fit in the forge at once. Mixing influences the crafting pool and makes results less predictable, so stick to tested ratios like Witherite + Eye of Evil at 2:1, and always read the on-screen percentages before you commit.

Q: How do I guarantee mythic gear from forging?

At least half of your ore input must be mythic for the item to craft in mythic quality. Note that hammer mini-game performance can only lower the final rarity, so nail the orange zone on every click.

Stay Updated

Ore values and recipes shift as the game updates. The community-maintained Forging page on the Iron Soul Wiki tracks the full live ore table, sell prices, and new mix recipes as they are discovered.