- Iron Soul Dungeon ores tier list: Eye of Hatred (46.5x) and Genestone (45x) sit at the top.
- Multiplier is king: Ore multiplier sets base gear stats; higher ore level means higher multiplier.
- Mythic rule: At least half your ore stack must be Mythic to forge Mythic gear.
- Best value pick: Earthmaw (23x Mythic at Lv.30) carries Frozen Valley progression.
- Forging tip: Forge with a single ore type; mixing shifts crafting pools unpredictably.
How Iron Soul Dungeon Ore Forging Works
This Iron Soul Dungeon ores tier list starts with the system behind the rankings. Every weapon and piece of armor is forged from ores dropped in dungeons, and the ore multiplier determines the base stats of the finished gear. Higher-level ores carry higher multipliers, so the tier of ore you feed the forge matters more than almost any other crafting decision.
Rarity behaves differently from multiplier. Gear rarity rarely changes base statistics, but it changes usability because higher rarities roll sub-stats. Mythic sources are scarce early on, yet the sub-stat payoff is usually worth the tradeoff. Hell-mode ores typically carry higher multipliers, and gear crafted from their hell variants tends to come out stronger.
Video Highlights:
- Races shape damage, survivability, cooldowns, and movement alongside your forged gear
- Angel and Demon rank S-tier; Draconic, Sorcerer, and Fairy sit in A-tier
- Reroll tickets come from codes, events, rewards, or Robux
- Even mid-tier races noticeably outperform the default Human start
Ore cost varies by equipment slot, and success rates differ per recipe. Check the table below before committing a hard-earned stack.
| Equipment | Ore Cost | Success Rate |
|---|---|---|
| Light Weapon | 3 | 100% |
| Light Helmet | 3 | 100% |
| Staff | 10 | 80% |
| Light Breastplate | 10 | 80% |
| Heavy Helmet | 15 | 80% |
| Heavy Weapon | 16 | 100% |
| Heavy Breastplate | 22 | 100% |
Heavy Breastplate needs 22 ores of a single type at a 100% rate, while Staff and Light Breastplate only hit 80% at 10 ores. Stockpile accordingly, because running out mid-push wastes dungeon runs.
Full ore stats are maintained on the community Forging page of the Iron Soul Wiki, which tracks multipliers, levels, and hell variants.
Iron Soul Dungeon Ores Tier List: S and A Tier
S-tier ores define endgame forging. They combine the highest multipliers in the game with level requirements that match late dungeon content, and every one of them justifies a dedicated farming session.
| Tier | Ore | Multiplier | Level | Rarity |
|---|---|---|---|---|
| S | Eye of Hatred | 46.50 | 52 | Legendary |
| S | Genestone | 45.00 | 50 | Legendary |
| S | BlackHole | — | 70 | Legendary |
| S | Dark Blossom | — | 73 | Mythic |
| S | Apocalypse | — | 76 | Mythic |
| S | Kenki | — | 83 | Mythic |
| A | Glacium | 25.00 | 33 | Legendary |
| A | Earthmaw | 23.00 | 30 | Mythic |
| A | Voidstar | 20.00 | 26 | Legendary |
| A | Sunflare | 19.00 | 24 | Epic |
| A | Witherite | — | 43 | Mythic (Hell) |
A-tier ores carry players through the mid-to-late game. Earthmaw deserves special attention: a 23x Mythic multiplier at only Lv.30, plus a $46 sell price, makes it the best all-around value on the list. Witherite earns its spot because hell-mode ore kept on-tier keeps the crafting pool identical, removing the randomness that plagues mixed forges.
Best Overall: Eye of Hatred
- 46.5x multiplier, the current ceiling
- Lv.52 Legendary from late dungeons
- Pairs with heavy weapon builds
Best Value: Earthmaw
- 23x Mythic at only Lv.30
- Sells for $46 when surplus
- Anchors the 2:1 stretch mixes
Best Early Legendary: Frostine
- 4.0x at Lv.7, easy to stockpile
- Smooth early armor upgrades
- Bridge until Moonstone and Opal
Save Eye of Hatred and Genestone stacks for Heavy Breastplate and Heavy Weapon crafts. Their multipliers matter most on the 22-ore and 16-ore recipes where base stats scale hardest.
Mid and Low Tier Ores: B, C, and D Rankings
Below the elite picks, ores still follow a clear power curve. B-tier handles the mid game, C-tier covers the early-to-mid transition, and D-tier is forge fodder you replace within hours.
| Tier | Ore | Multiplier | Level | Rarity |
|---|---|---|---|---|
| B | Fluorite | 12.00 | 19 | Mythic |
| B | Hexbane | 11.00 | 18 | Rare |
| B | Ruby | 10.00 | 17 | Mythic |
| B | Bloodshard | 9.00 | 16 | Rare |
| B | Opal | 8.00 | 15 | Legendary |
| C | Topaz | 7.00 | 13 | Mythic |
| C | Moonstone | 6.00 | 11 | Legendary |
| C | Mangetite | 5.00 | 9 | Mythic |
| C | Darkcube | 4.50 | 8 | Epic (Hell) |
| C | Frostine | 4.00 | 7 | Legendary |
| D | Amber | 3.40 | 5 | Epic |
| D | Jade | 2.60 | 4 | Rare |
| D | Azurite | 2.00 | 3 | Uncommon |
| D | Copper | 1.50 | 2 | Uncommon |
| D | Sand Rock | 1.20 | 1 | Common |
Two standouts break their tier expectations. Hexbane and Bloodshard are only Rare, yet their 11x and 9x multipliers outcraft several Mythic ores at similar levels, making them efficient staff fuel. On the flip side, RustyIron (Lv.53 Rare), Saturn (Lv.57 Epic), and FlameEye (Lv.61 Epic) list without published multipliers, so treat them as situational picks until stats are confirmed.
Low multipliers still sell: Sand Rock at $2 up through Earthmaw at $46. When a D-tier stack clogs your inventory, selling beats forcing a weak craft you will replace immediately.
Forging Steps and Ore Mix Recipes
The forge accepts up to four ore types at once, but single-type forges stay predictable. Mixing shifts the crafting pool, and depending on tier the final gear can come out significantly weaker than the multiplier suggests. Every gear pool hides one extraordinary item that crafts at a higher level and base stat, which is why some mixes exist despite the risk.
| Mix | Ratio | Best Use |
|---|---|---|
| Witherite + Eye of Evil | 2:1 | Slightly stronger than pure Witherite, later-game progression |
| Sunflare + Fluorite | 1:2 | Mythic gear on tier with early Frozen Valley / Tier 2 |
| Earthmaw + Voidstar | 2:1 | Stretches ore supply, acceptable Tier 2 mix |
| Earthmaw + Aquamarine | 2:1 | Early Mythic Tier 3 if OC Trial Hell is a wall |
Pick One Ore Type
Choose the ore whose multiplier matches your target gear tier and confirm you hold enough for the full recipe. Single-type forges keep the crafting pool stable.
Load the Forge
Click ores from your inventory into the forge. They appear bottom-center with the live multiplier, and the left menu unlocks recipes as counts rise.
Win the Hammer Mini-Game
Click Forge, then strike each time the hammer icon crosses the orange segment. Heavy equipment demands more clicks than light gear.
Check Stats and Rarity
Review the result menu, then verify base stats and sub-stats in your inventory. Poor mini-game play can only lower rarity, never raise it.
Witherite and Rotten Lotus look like on-tier hell partners, but their level differences break the pool rule. Always verify level gaps before assuming a hell mix stays stable.
Farming Goals and Ore FAQ
Turn this tier list into a plan. Work the checklist below across your next dungeon sessions and pair ore progression with a strong race, since races affect damage, survivability, and cooldowns on top of forged gear.
Ore Progression Goals:
- Farm a 22-ore Earthmaw stack before Tier 3 content
- Keep hell-mode ores on-tier for stable crafting pools
- Reserve Mythic ore so at least half the stack is Mythic
- Test the Sunflare + Fluorite 1:2 mix for early Mythic gear
- Reroll off Human toward Draconic, Sorcerer, or Fairy
Save reroll tickets until a reliable race like Draconic, Sorcerer, or Fairy appears instead of spending them instantly. Strong ore plus a strong race compounds faster than either alone.
Q: What is the best ore in Iron Soul Dungeon?
Eye of Hatred leads with a 46.50 multiplier at Lv.52, followed closely by Genestone at 45.00. Both are Legendary and define S-tier forging for heavy endgame crafts.
Q: Can you mix different ores when forging?
Yes, the forge accepts up to four ore types, but mixing shifts the crafting pool and makes results less predictable. Dedicated mixes like Earthmaw + Voidstar at 2:1 are the exception because they stretch supply on tier.
Q: How do you forge Mythic gear?
At least half of the ore in the forge must be Mythic for the gear to craft in Mythic quality. Mini-game performance can only lower rarity, so land every hammer click.
Q: Are hell-mode ores stronger?
Generally yes. Hell-mode ore usually carries a higher multiplier, and keeping hell ore on-tier keeps the crafting pool identical, which removes the randomness of mixed forges.